
Nintendo is delaying the 64GB Nintendo Switch cartridges to the third-party game developers until 2019. This means that the Nintendo Switch can hold much less data than a Blu-Ray disc which can store up to 50 GB of data. Currently, developers can only make use of game cards up to 32GB.
According to a journalist called Takashi Mochizuki from the Wall Street Journal.
Nintendo reportedly won't offer 64-gigabyte game cards for Switch until 2019. How do you feel about the premium cost of the Nintendo Switch?
This may seem like a small thing, but it hints at larger potential issues down the road.
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As Kotaku previously reported, Nintendo's Switch games keep their size slim, with downloads for Super Mario Odyssey, Arms and Splatoon 2 ranging from 2-6GB. This can have several repercussions. But hey, at least bigger games will be able to come to the Switch next year.
The Wall Street Journal's source told them that some software makers, particularly USA -based publishers making data-heavy games, were disappointed.
What's more, the newspaper reports that the Switch's hardware might not even be up to handling these heavier games, one source said that the delay was prompted in part "after some Switch owners on social media cited initial problems with Switch hardware and software".
The biggest memory hog in Nintendo's first party lineup is actually The Legend of Zelda: Breath of the Wild with over 13GB of total memory space required on the carts to be played. And it absolutely must avoid the terrible working relationship it had with third-parties in the disastrous Wii U-era.